
- #Steam workshop spintires maps manual#
- #Steam workshop spintires maps archive#
- #Steam workshop spintires maps Patch#
- #Steam workshop spintires maps mods#
Saber Interactive also noted that those who want to play older maps on this new version will need to convert them to the game using the conversion tool in the edtior.
#Steam workshop spintires maps mods#
This basically means that the game officially now supports map mods and PC gamers are able to upload and download their creations through the Steam Workshop.
#Steam workshop spintires maps Patch#
Version 16.06.Saber Interactive has released a new patch that adds Workshop Map Support to Spintires: MudRunner.
#Steam workshop spintires maps manual#
In the forest you will find a few potholes on which logs for manual loading are already stacked (two with short ones, one with short and medium ones),Īnd at the far felling site there is a loading point operating both in manual mode (in the simulator) and in automatic mode (in the arcade). There are several reconnaissance points that are recommended to be opened first to optimize their movements and choose In solitude you will have to travel to the Zaporozhye 🙂īoth variants of the card can be passed and not opening the garage, if you drive carefully and do not kill and so already fairly shabby transport. On the version under default, the garage can be opened in several ways. To deliver on it spare parts and equipment, some of which is available at the start (Kung at GAZ-53N), and some can be found on the map, in trailers. In order to use the car repair workshop, it is necessary to

You can find a couple of barrels of fuel. Near unfinished construction sites, where local builders will happily purchase a left-hand forest for you. On the map are two sawmills (one in the village of Chaslovo, and one small on the outskirts of the neighboring village of Gavrino) and two unloading zones It is not recommended to replace UAZ with something too big, because he is in a fairly close garage. The version for default cars allows you to replace all the trucks, but replacing the Zil-130 decently will complicate the opening of the garage. Replacing the GAZ-53H will block the possibility of opening the garage. On the author’s version there is one additional slot, in case you decide to open a garage, and equip for transportation of the forest were selected for the author’s version of the map. The balance of dirt, the width of roads, etc.
#Steam workshop spintires maps archive#
In the archive there is a map option that does not require GAZ-53 and MTZ mods. To pass, you must have a subscription to these modes on Steam or have installed copies of the latest versions of these mods. Fans of these mods will be interesting and, in some places, even difficult. By and large, the map was conceived by me for using my GAZ-53 and MTZ-82 tractors, pre-arranged on the map. For lovers of all-wheel drive 3-wheel / 4-axle mastodons there is absolutely nothing to do (except to admire the nature). The map is focused on the use of low-power rear-wheel drive vehicles. The Urals in those places can travel almost everywhere, almost at any time of the year. In addition, one of the settlements in this locality (in the village of Chaslovo, more than 30 households) is fairly reliably transmitted, including the outlines of the yards, buildings on them, etc., also using Google’s photographic data.īecause the main priority in the creation of the map was the realistic transfer of the terrain, the map turned out to be quite simple. The terrain, the location of roads and forests correspond exactly to reality and have been recreated by means of terrain maps and Google photos, through the direct generation of the corresponding files in the editor. The map is a very accurate copy of the real terrain 1.2 x 1.2 km, which is located in a place called Meshchera. Two variants of the map: author’s (with GAZ-53 and MTZ registered) and option for default transport.

The map has its own plot and does not imply the use of all-wheel drive.ĥ. There is no “random spawn” on the map, of course. When the load is dropped, both variants, in a random ratio.Ĥ.

Loading points drop out at standard points. Logs stacked on chopping have a thickness, as in the old version of the game. Reduced the thickness of short logs for easy loading by the rear loader MTZ. In some places, the roads have been further removed from the edges of the map (for some reason, the “Backbone” at the edges has been enlarged in the new Back).ģ. Small optimization of textures and models. The map is almost unchanged compared to the original version for Spintires 03.03.16. Friends! I am pleased to present a map of Meschera for Spintires: MudRunner.
